From Graffiti to Graphic Design: Andrea Gaglione’s Creative Journey

The moment you realize graphic design is more than just a hobby, it’s a true passion, can come unexpectedly. For Andrea Gaglione, it all started with graffiti in high school and a first encounter with Illustrator, which allowed him to bring his artwork into the digital world. Since then, he hasn’t stopped creating, leaving his mark through increasingly ambitious projects.


 

Was there a specific moment when you realized you wanted to become a graphic designer?

When I was in high school, I saw that many older writers were working either in graphic design or tattooing. As soon as I got my own computer, I downloaded Illustrator to bring my graffiti into digital form—and from that moment, I never stopped.


 

Which project made you say: “Okay, I’m really leaving my mark”?

It’s a strong statement, especially because in my experience, graphic design is a discreet job—a profession where you don’t usually take too much credit, even though you put passion into every project. So far, the most complete work I’ve created is the graphic project for the album “IO NESSUNO” by Centomilacarie. It was amazing to work with photographers and directors to build the visual universe together and have custom-made assets at our disposal. When you feel the team’s trust and can fully experiment, when you enter a state of flow where you don’t even notice the time, that’s when you know you’re creating something special.

 

 

What influences, both inside and outside of graphic design, have shaped your style?

First and foremost, graffiti—they were the spark that allowed me to learn a visual language, even though I grew up in a very scientific and numbers-focused environment. I owe a lot to this culture; even though I’m no longer part of it, I recognize that the images I create share many of the same codes and logic.

 

Where do you want to take your art? Is there a goal you dream of achieving?

I want to stop relying so much on the computer. I love creating, but I’d like to experience my work more in the physical world, work more with materials, and be able to touch the forms.